Fandom

Knights and Dragons Wiki

Comments2

armors vs Heroic mode

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

The following assumes plenty boss+ armors and maybe a few older fusable epics, which result in, on the first few locations, knight 1 tanking about the first 4-5 screens and knight 2 finishing the run. Against the minions/mini bosses, you want to not be weak and being strong doesn't matter, while against the boss you want to non be weak and want to be 1 or 2 times strong. You encounter fewer minibosses than regular minions and their difference in damage is small, so if you can't be non-weak against all, focus on being non-weak to minions for the 1st knight. Also for the 1st knight, the more defensive the armor the better.

More to be added later.

location knight 1 good knight 1 OK knight 2 good knight 2 OK knight 3 good knight 3 OK
Relic Ruins anything without air spirit, spirit/earth, spirit/water, spirit/fire
Thieves Cove anything without fire air, air/water, air/spirit, air/earth
Skeletons Tomb water, spirit, water/spirit earth, water/earth, spirit/earth fire, fire/spirit, fire/air
Flaming Wildwood anything without spirit water/fire water, fire, water/air, fire/air
Cold Rock Crags anything without water or fire anything without water spirit, spirit/air, spirit/earth (maybe spirit/fire) spirit/water
Faerie Forest anything without earth or water anything without earth fire/spirit fire, spirit, fire/air, spirit/air (maybe fire/water, spirit/water)
Writhing Cascades
Guardian's Crossing
Sparkling Steppes

Also on Fandom

Random Wiki