I ended up making this when I wanted to make Living flame armor, any help?
I ended up making this when I wanted to make Living flame armor, any help?
Lucky, for me it was the exact opposite lol. I wanted embersteel and twice in a row got living flame armor.
Lol i think living flame armor is actually the unlucky one. from my experiences its like a 10% chance to get the embersteel.
I know, I'm up to six times of having gotten living flame armor. I want that embersteel badly too lol.
I got about 15 Crius Armors trying to get Flowstone.... I gave up and became very skeptical about "the odds."
I hate carft. Carft 10 = 10 Living Flame Armor......lol.
I don't understand..............
Living Flame is a waste to fuse as you can craft it from materials won in Blazing Tides when you beat the Phoenix w/ a special attack and receive Phoenix feathers; plus you gain XP to help your knight level up. The plus version is released when the normal version is upgraded to lvl 15. The normal version has better stats than Embersteel when maxed and the plus versions of Living Flame and the other Big Four armors (i.e., Atlantean, Crius and Hydra Hunter) are better than the normal version of most 2* armor sets when comparing max stats. The Big Four + versions are the best way to advance through the Adventure levels, be competitive in the arena, and give you the best chance to beat the Epic Boss on tier 15 (usually once you get to be ~ lvl 40 and have several strong friends) to receive epic boss legendary armors; at least until you reach upper levels and begin to acquire additional legendary sets.
Now, all craftable 1* armors, like the Big 4 and other armors from the Adventure levels are worth 24EP (enhancement points) while non-craftable 1* armors (i.e., Volcanic Mantle, Flamestorm Finery, Wavecharmer's Mantle, and Wind Monarch's Robes) are worth 50EP. These are guaranteed minimum results from fusing the basic element armors (i.e., earth/fire, fire/air, water/spirit, and air/spirit, respectively); there are some 2* outcomes but in the end all are worth 50EP. Also, 3* and 4* armors are worth 90EP, while Fusion Boost armors are worth 180EP. All EP are for matching at least one element when enhanceing; otherwise, EP values decrease by ~20%.
GOOD LUCK!
embersteel armor is not that good.
basic fire and basic mystic works for crafting a living flame armor
I would just like to state ,for all you K'D nerds that it is possible to fuse a +. Oh and it's really useless to spend gems or gold on living as it is quite common, you can craft it from blazing tides and flaming wildwood, it's very weak, I've gotten hold of it four times and it's no different to any other armour