Fandom

Knights and Dragons Wiki

Pets

1,581pages on
this wiki
Add New Page
Comments84 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Pets are a new introduction to the game, previously only found on the Beta version of the game

DetailsEdit

Pets are allies found that are currently found in a new region called the "Hunting Grounds".

Pets are pure elemental creatures, so they can not take damage. However one may join your party for any given fight. Your pet will attack with you each turn. The effectiveness of their attack depends on 3 stats: Attack and Elemental Attack and Defense. The Elemental attack and defense stats are a bonus which pass to any knight in your party that is wearing that element.

Pet Leveling Edit

Pets can be leveled up. Pets are leveled up by enhancing them with other pets, using the same principle as with armor.

Pet Tiers Edit

Pets also come in Tiers. The Tier of a pet is shown above it in a hexagonal shape and is in Roman Numerals. To obtain higher tier pets, one must combine them. For example, combining two Tier 1 pets will result in a Tier 2 pet. This is valid for one-star rarities only (Common, Uncommon and Rare). Two-stars rarity pets needs three pets to get to higher tiers. In the same way, Three-stars rarity pets needs four pets to get to the next tier.

The element combination does not matter, although your pet may end up sick if combining different element types together. You can only combine similar tier and rarity together.

Upgrading a pet's tier will give it a new graphic and name, similar to enhancing your armor. It will have better special ability and the base attack, elemental attack and elemental defense will increase greatly. Base stats for pets with a rarity above rare appear to be completely random.

Tier IV pets can be obtained from chests and now with evolving a tier III ultra rare pet or defeating certain levels of the epic boss (as of the August 24 - 31 epic boss.)

BaitEdit

To find pets you need bait. Bait current comes in 4 forms, Blended Seed, Mixed Berry, Assorted Bean and Multicoloured Pepper. These can be found as a drop item during battling or purchased for gems at 1, 10, 25 and 49 gems respectively.

  • Blended Seed- Uncommon. Used to attract Common and Uncommon pets. It attracts 2 pets at a time, and has a small chance of attracting a Rare pet. Costs 1 Gem.
  • Mixed Berry- Rare. Used to attract Common to Rare pets. It attracts 3 pets, at least one will be Rare. There is a small chance that a Super Rare pet will appear. Costs 10 Gems.
  • Assorted Bean- Super Rare. Used to attract common to Super Rare pets. A rare pet is guaranteed and there is a small chance for an Ultra Rare pet to appear. Costs 25 Gems. *Assorted beans are farm-able at Haunted Citadel and Kingdom of Darkness at all stages using a pet with the loot sense ability.
    • Approximate Drop Rate for Assorted beans
Rarity Drops/Trials Drop Percentage
Ultra Rare 1/102 1%
Super Rare 25/102 25%
Rare 90/102 86%
uncommon 100/102 ~100%
  • Multicolored Pepper- Ultra Rare. Used to attract common to Ultra rare pets. A super rare pet is guaranteed and there is a small chance at an Ultra rare pet to appear. Costs 49 Gems. Originally it was 99 gems, but the price was dropped to 49 gems.

Pets and bait follow the same rating system as the rest of the game, however so far only pets up to Legendary rarity are available, while baits only go up to Ultra Rare rarity.

Special AbilitiesEdit

Pets also have a special ability that can be activated when fully charged. To use a pet's special ability, tap the ability button located next to the special attack button on the corner of the device.

  • If a pet has 3 abilities, you have to choose one of the first two and the other one gets de-activated, after which it functions like a 2-ability pet, using the activated and 3rd abilities. The selected ability can be changed any time by tapping the pet's abilities at the "Choose Your Party" screen.
  • If a pet has more than one ability, then a charge of 1 square Pet ability charge1 only triggers the first ability, while a charge of 2 squares Pet ability charge2 triggers both abilities, but takes about twice the time to charge. This has as side effect that with the "Auto use Pet Special Ability" option enabled, the pet will only be using the first ability.

Some of the known abilities gathered from current pets include:

Common Abilities: Edit

  • Fortune's Call - Receive (100-X) gold on next Monster Kill (max lvl - 500 gold)

Uncommon Abilities Edit

  • Tier 1: XP Epiphany - Gain an additional 10% XP per combat wave
  • Tier 2: Loot Sense - Increase chance of item drop by 1% (max lvl - 5 %)

(1 Star) Rare Abilities: Edit

  • Burning Swipe
    • Tier 1: Increase Pet Attack to 118 (level1) and does burning damage for 3 Turns!
    • Tier 2: Increase Pet Attack to 222 (level1) and does burning damage for 3 Turns!
    • Tier 3:
  • Rock Shield
    • Tier 1: Increases Knight Defense by 3.6%(Level1) for 1 Turn!
    • Tier 2: Increases Knight Defense by 9.0%(Level1) for 1 Turn!
    • Tier 3: Increases Knight Defense by 18.0%(Level1) for 1 Turn!
  • Vampiric Attack
    • Tier 1: Steal up to 10%(Level1) of your enemy´s lost HP!
    • Tier 2:
    • Tier 3: Steal up to 10%(Level1) of your enemy´s lost HP!
  • Element Weakness
    • Tier 1: Reduces enemy Attack by 1.6%(Level1) for 3 Turns!
    • Tier 2: Reduces enemy Attack by 4.0%(Level1) for 3 Turns!
    • Tier 3: Reduces enemy Attack by 8.0%(Level1) for 3 Turns!
  • Special Boost
    • Tier 1: Restores 3.6%(Level1) of your Special Attack Meter!
    • Tier 2: Restores 9.0%(Level1) of your Special Attack Meter!
    • Tier 3:

(2 Star) Super Rare Abilities: Edit

  • Fire Boost - Increases damage dealt for 1 turn
    • Tier 1: Increases Knight Attack by 2.47% (Level1) for 1 Turn! 
    • Tier 2: Increases Knight Attack by 6.00% (Level1) for 1 Turn!
    • Tier 3: Increases Knight Attack by 14.97% (level36) for 1 Turn!
  • Durable Rock Shield - Reduced incoming damage for 3 hits
    • Tier 1: Increases Knight Defense by 1.6%(Level1) for 3 Turns!
    • Tier 2: Increases Knight Defense by 5.22%(Level25) for 3 Turns!
    • Tier 3: Increases Knight Defense by 8.0%(Level1) for 3 Turns!
  • Revenge Strike - Deal damage to your opponent based on your lost HP (max pet attack is 2100)
    • Tier 1: Pet Attack can increase up to 441 (level1) based on amount of HP your Knight lost!
    • Tier 2:
    • Tier 3:
  • Deadly Crit Chance - Boost the damage of your next 3 Critical Hits
    • Tier 1: Adds 6 Damage (Level1) to the next 3 Critical Hits! 
    • Tier 2: Adds 17 Damage (Level 13) to the next 3 Critical Hits
    • Tier 3: Adds 54 Damage (Level 54) to the next 3 Critical Hits!
  • Special Regeneration - Increases the Special Attack Meter charge rate for 3 turns
    • Tier 1: Increases the Special Attack Meter charge rate by 1.5%(Level1) for 3 Turns!
    • Tier 2: Increases the Special Attack Meter charge rate by 3.75%(Level1) for 3 Turns!
    • Tier 3: Increases the Special Attack Meter charge rate by 10%(Level60) for 3 Turns! (Max Level60:10%)

(3 Star) Ultra Rare Abilities: Edit

  • Fire Tier 3 - Lingering Fire Breath - Increase attack damage for the next 3 hits on 14%
  • Fire Tier 4
    • Lingering Fire Breath - Increase attack damage for the next 3 turns with 21% OR
    • Explosive Strike - Increase attack pet on 8100 (Second attack)
  • Spirit Tier 3 - Erratic Blow - Deals a random amount of damage to your opponent
  • Spirit Tier 4
    • Erratic Blow - Deals a random amount of damage to your opponent (560 - 7000) OR
    • Deals a random amount of damage to your opponent (560 - 9100) and steal 10% HP opponent (Second attack)
  • Earth Tier 3 - Thornshield - Damages your opponent every time you're attacked for 3 turns.
  • Earth Tier 4
    • Thornshield - Damages your opponent every time you're attacked OR
    • Shatter Shield - Absorbs damage in the amount of 8.25 % of the total of your knight life (Second attack)
  • Wind Tier 3 - Ready to Crit - Increases the chance of a Critical Hit for the next 3 turns on 28%
  • Wind Tier 4
    • Ready to Crit - Increases the chance of a Critical Hit for the next 3 turns on __% OR
    • Death Blow - Makes a critical first hit 100% (Second attack)
  • Water Tier 3 - Youthful Heal - Heal your knight __% from next enemy attack
  • Water Tier 4
    • Youthful Heal - Heal your knight __% from next enemy attack OR
    • Rejuvenating Heal - Heals your Knight for 26.865% (Level 52) of the next 3 enemy attacks (Second attack)

(4 Star) Legendary Abilities (You can only use 2 of the 3 Abilities):Edit

  • Earth Tier I - Rock Shield - Increases Knight Defense for 1 turn (don't use it if you have 3 stars pet 3 or 4 tier)
  • Earth Tier II - Durable Rock Shield - Increases Knight Defense for 5 turns
  • Earth Tier III
    • Rock Shield - Increases Knight Defense for 1 turn (max 25%) OR
    • Durable Rock Shield - Increases Knight Defense for 5 turns (max 19%) (Second attack) (The tier II feels better than this tier III)
  • Earth Tier IV
    • Rock Shield - Increases Knight Defense for 1 turn (max 25%) OR
    • Durable Rock Shield - Increases Knight Defense for 5 turns (max 19%) (Second attack) (The tier II feels better than this tier III)
  • Water Tier I - Durable Water Shield - Reduced incoming damage for 3 hits (don't use it if you have 3 stars pet 3 or 4 tier)
  • Water Tier II - Durable Water Shield - Increases Knight Defense for 3 turns
  • Water Tier III
    • Durable Water Shield - Increases Knight Defense for 3 turns
    • Ready to Crit - Increases the chance of a Critical Hit for the next 5 turns on __% (Second attack)
  • Water Tier IV
    • Durable Water Shield - Increases Knight Defense for 3 turns
    • Ready to Crit - Increases the chance of a Critical Hit for the next 5 turns on __% (Second attack)
  • Fire Tier I - Fire Boost - Increases Knight Attack for 1 turn (don't use it if you have 3 stars pet 3 or 4 tier)
  • Fire Tier II - Special Regeneration - Increase Special Attack Meter Charge Rate by 21% for 5 turns!  (Second attack)
  • Fire Tier III
    • Burning Barrage - Increase Pet Attack to 3780 and does Burning Dmg for 3 turns!
    • Special Regeneration - Increase Special Attack Meter Charge Rate by 21% for 5 turns! (Second attack)
  • Fire Tier IV
    • Burning Barrage - Increase Pet Attack to 3780 and does Burning Dmg for 3 turns!
    • Special Regeneration - Increase Special Attack Meter Charge Rate by 21% for 5 turns! (Second attack)
  • Spirit Tier I - Special Boost - Restores 37.5% of your special attack meter (don't use it if you have 3 stars pet 3 or 4 tier)
  • Spirit Tier II - Special Boost - Restores ___% of your special attack meter
  • Spirit Tier III - Element Weakness - Reduces Enemy Attack by 22.5% for 5 turns! (Second attack)
  • Spirit Tier IV
    • Shadow Slash - Increases Pet attack to 4725 for a powerful strike!
    • Element Weakness - Reduces Enemy Attack by 22.5% for 5 turns! (Second attack)
  • Air Tier I - Element Weakness - Reduces enemy attack by 16.29% (Level 50) for 3 turns (don't use it if you have 3 stars pet 3 or 4 tier)
  • Air Tier II - Element Weakness - Reduces enemy attack by ____% (Level 50)
  • Air Tier III - Youthful Heal - Heals your Knight for 36.3% of the next Enemy Attack (Level 50)
  • Air Tier IV -
    •  Youthful Heal - Heals your Knight for 36.3% of the next Enemy Attack (Level 50)
    • Cyclone Air Boost - Increase Knight Attack by 22.08% for 5 turns. (Level 50)

(5 star) Epic Abilities: Edit

  • Spirit Tier I (Sonnos) - Special Boost- Restore 5%-?% of your special attack meter
  • * Spirit Tier II (Gestlos) - -
  • * Spirit Tier III () - -
  • * Spirit Tier IV () - -
  • * Spirit Tier V (Perthos) - -

Per stats Edit

For pets in war/raid ribbons/medals, Gree lists level zero attack and defense stats.

Hunt and evolve pets statsEdit

rarity and tier level 1 stats max level per level max level stats evolution sacrifices
Common I 46/17/17 30 +1/+1/+1 75/46/46 N/A
Uncommon I 71/23/23 40 +1/+1/+1 110/62/62 1
Uncommon II 112/41/41 40 +2/+1/+1 190/80/80 1
Rare I 112/41/41 50 +2/+1/+1 210/90/90 1
Rare II 182/61/61 50 +2/+1/+1 280/110/110 1
Rare III 253/82/82 50 +3/+2/+2 400/180/180 1
Super Rare I 207/71/71 60 +2/+1/+1 325/130/130 2
Super Rare II 323/102/102 60 +3/+2/+2 500/220/220 2
Super Rare III 464/143/143 60 +4/+3/+3 700/320/320 2
Ultra rare I 418/132/132 70 +3/+2/+2 625/270/270 3
Ultra rare II 553/152/152 70 +3/+2/+2 760/290/290 3
Ultra rare III 754/213/213 70 +4/+3/+3 1030/420/420 3
Ultra rare IV 955/263/263 70 +5/+3/+3 1300/470/470 3
Legendary I 903/232/232 80 +3/+2/+2 1140/390/390 3
Legendary II 1073/262/262 80 +3/+2/+2 1310/420/420 3
Legendary III 1274/323/323 80 +4/+3/+3 1590/560/560 3
Legendary IV 1495/383/383 80 +5/+3/+3 1890/620/620 N/A

At the pets chest of beginning of september 2016, only the 1st number of "max" was correct, while the 2nd and 3rd were a nonsense "20% of the 1st number" values.

Conclusion from these stats: last tier of a rarity has better stats than the first tier of a next rarity.

Special pets statsEdit

Not fusable from hunted pets, but chest and event only.

rarity and tier level 1 stats max level per level max level stats evolution sacrifices
Legendary III 1690/?/?  ?

Epic pets statsEdit

At the end of october 2016 epic pets were introduced. These are the first pets to have 5 tiers. As of now, they can only be aquired from events.

rarity and tier level 1 stats max level per level max level stats evolution sacrifices
Epic I 1173/301/301 90 +3/+2/+2 1440/479/479 3
Epic II 90 1551?/???/??? 3
Epic III 90 3
Epic IV 90 3
Epic V 90 N/A

Pet Chart (Incomplete) Edit

Capture
List of Pets

Element

Stars Name Ability
Fire 4 Singewyrm Fire Boost
Fire 3 Scorchscale Lingering Fire Boost
Fire 2 Heatroar Fire Boost
Fire 1 Pyrefluff Burning Swipe
Fire Silver Blazer XP Epiphany
Fire Bronze Sparkling Fortune's Call
Spirit 4 Duskhare Special Boost
Spirit 3 Dreadfang Erratic Blow
Spirit 2 Gloombeast Revenge Strike
Spirit 1 Shadowsneak Vampiric Attack
Spirit Silver Specter XP Epiphany
Spirit Bronze Ghostling Fortune's Call
Earth 4 Grindhorn Rock Shield
Earth 3 Clubtail Thorn Shield
Earth 2 Graveltusk Durable Rock Shield
Earth 1 Terraclaw Rock Shield
Earth Silver Rubbler XP Epiphany
Earth Bronze Mossling Fortune's Call
Water 4 Rainscale Durable Water Shield
Water 3 Merdrake Youthful Heal
Water 2 Riverfin Special Regeneration
Water 1 Spoutswimmer Special Boost
Water Silver Soaker XP Epiphany
Water Bronze Splashling Fortune's Call
Air 4 Puffwyrm Element Weakness
Air 3 Skyfeather Ready to Crit
Air 2 Blastbeak Deadly Crit Chance
Air 1 Hootgust Element Weakness
Air Silver Whiffler XP Epiphany
Air Bronze Puffling Fortune's Call

Also on Fandom

Random Wiki