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Heroic Mode

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Scorpius Heroic Banner

The Heroic Mode is a special event which gives you the ability to craft an Limited Epic Armor. Every month, the event starts and lasts for 21 days. During that time, players are able to fight against the Dark Prince's elite monsters in each area on Heroic Stages.

NOTE: On November 21st, 2016, Heroic Mode returned with the ability to get Silvanus Gems as a reward for the last 4 stages in addition to the standard Starcrystal Fragments you can get from each of the rest of the stages on the World Map (you can craft the Rockplate Wargear if you get all of the Starcrystals). If you complete all of the last 4 stages, you will receive a total of 24 Silvanus Gems, which would allow you to craft the Silvanus Stonemail twice (12 Gems apiece).

It is unclear if Heroic Mode will only last for 1 week (as it states in game, ends November 28th, 2016) or if that's only for the Silvanus Gems reward:

Heroic Mode-11212016

An interesting thing is that the Elite Monsters are Old Epic Bosses which some of them were the first Epic Bosses of Knights and Dragons. These monsters also drop the crafting materials which can be used to craft some of the Old Epic Boss armors.

Bosses below are for revamped Heroic Mode.

Final Boss Elements Edit

Relic Ruins: Earth

Thieves Cove: Water / Air

Skeletons Tomb: Spirit / Air

Flaming Wildwood: Fire

Cold Rock Crags: Water / Air

Faerie Forest: Spirit

Writhing Cascades: Spirit / Water

Guardian's Crossing: Air / Earth

Sparkling Steppes: Water

Blazing Tides: Fire / Spirit

Caballero Desert: Earth / Fire

Sunken Carack: Water / Earth

Misty Marsh: Earth / Spirit

Zephyr Plateau: Earth

Haunted Citadel: Spirit

Kingdom of Darkness: 1-Spirit/Earth, 2-Spirit/Air, 3-Spirit/Fire, 4-Fire/Water, 5-Fire/Spirit, 6-Air/Earth, 7-Fire, 8-Spirit/Air, 9-Fire/Spirit, 10-Spirit/Air. Suggested Armors: Fire/Water, Spirit/Earth, Fire/Spirit, Fire/Water, Fire/Spirit.

Crafting a Heroic Event's ArmorEdit

In order to craft the limited Epic Armor, you must have 8 Starcrystals. Each Starcrystal is made of 8 fragments, which are found in every area. If the regular Epic Armor is upgraded to level 35, the improved version becomes unlocked, and it requires another 8 Starcrystals to craft it.

Each area has unique Fragments that only count toward that area, and can't be transferred over to other areas. An interesting thing to note is that you don't need a Special Attack against a Heroic boss to obtain a fragment.

After getting 8 fragments for an area, you are awarded a fusion boost armor. The element depends on the area. You can also get a dark prince key. This was an update that came after heroic mode came out already. All those who completed the previous areas before the update should have received their fusion boost when the update came along.

End of EventEdit

When the event ends, leftover Fragments and Starcrystals will be converted into Fusion Boost Armors and gold. Fragments and Starcrystals CANNOT be transferred over the next event. The Epic Armor can only be crafted while the event is running and only during that event period, but currently crafting Heroic Mode Epic Armor will continue crafting when the event has ended.

Old Epic Boss Material DropsEdit

Note: The bosses DO NOT rotate depending on the Heroic mode so it will stay like this for the foreseeable future.

http://knights-and-dragons.wikia.com/wiki/File:Sheet_heroic_mode.jpg

Relic Ruins:

Thieves Cove:

Skeletons Tomb:

Flaming Wildwood:

Cold Rock Crags:

Faerie Forest:

Writhing Cascades:

Guardian's Crossing:

Sparkling Steppes:

Blazing Tides:

Caballero Desert:

Sunken Carack:

Misty Marsh:

Zephyr Plateau:

Haunted Citadel:

Kingdom of Darkness:

Enemies and BossesEdit

Listing the elements of the trash enemies and the elements of the boss.

All areas have one mini boss and 4 trash mobs per stage (the sixth stage is special), and 6 stages in total. The sixth stage has 3 trash mobs, the mini boss, and the boss. The mini boss's element is always the same per area and drops special crafting materials (see above). Not all mini bosses require to be hit by a power attack to drop their crafting materials.

The location of the mini boss per stage, and the exact order of the mobs and their element distribution per stage is random. There are however certain elements that will always occur more often than others per area.

Relic Ruins:

  • trash: ~28 earth, ~1 spirit
  • boss: earth
  • recommended armors: spirit, earth, water, fire (trash), water (boss)
  • discouraged armors: air
  • Area reward: Earth fusion boost armor

Thieves Cove:

  • trash: 29 water
  • boss: water/air
  • recommended armors: air
  • discouraged armors: fire
  • Area reward: Water fusion boost armor

Skeletons Tomb:

  • trash: ~12 earth, ~11 water, 6 spirit
  • boss: spirit/air
  • recommended armors: spirit (trash), fire (boss)
  • discouraged armors: air, fire, earth
  • Area reward: 1 Dark Prince keys

Flaming Wildwood:

  • trash: 29 fire
  • boss: fire
  • recommended armors: water (trash), water/fire (boss)
  • discouraged armors: spirit, earth
  • Area reward: Fire fusion boost armor

Cold Rock Crags:

  • trash: 23 air, 6 water
  • boss: water/air
  • recommended armors: earth, air (trash), spirit (boss)
  • discouraged armors: water, fire, air
  • Area reward: Air fusion boost armor

Faerie Forest:

  • trash: 23 spirit, 6 air
  • boss: spirit
  • recommended armors: fire (trash), fire/spirit (boss)
  • discouraged armors: earth, water, air
  • Area reward: Spirit fusion boost armor

Writhing Cascades:

  • trash: ~18 water, ~5 air, ~5 spirit
  • boss: spirit/water
  • recommended armors: air (trash), earth (boss)
  • discouraged armors: fire, earth, water
  • Area reward:3 dark prince keys

Guardian's Crossing:

  • trash: ~12 earth, ~12 air, ~5 fire
  • boss: air/earth
  • recommended armors: fire,earth (trash), fire/spirit (boss)
  • discouraged armors: air, water, spirit
  • Area reward: 2 fusion stars

Sparkling Steppes:

  • trash: ~12 earth, ~12 spirit, ~5 air
  • boss: water
  • recommended armors: fire, spirit (trash), spirit/earth (boss)
  • discouraged armors: earth, air, water
  • Area reward: Earth fusion boost armor

Blazing Tides:

  • trash: ~17 fire, ~6 spirit, ~6 air
  • boss: fire/spirit
  • recommended armors: fire, air (trash), water (boss)
  • discouraged armors: spirit, earth, water
  • Area reward: Spirit fusion boost armor

Caballero Desert:

  • trash: ~8 water, ~8 fire, ~7 earth, 6 air
  • boss: earth/fire
  • recommended armors: earth (trash), water (earth/fire boss)
  • discouraged armors: air, water, fire, spirit
  • Area reward: Fire fusion boost armor

Sunken Carrack:

  • trash: ~18 water, ~6 spirit, ~5 air
  • boss: water/earth
  • recommended armors: air, spirit (trash), water/fire (boss)
  • discouraged armors: fire, earth, water
  • Area reward: 5 dark prince keys

Misty Marsh:

  • trash: ~18 earth, ~9 water, ~8 spirit
  • boss: earth/spirit
  • recommended armors: spirit, water (trash), spirit/earth, spirit/water,spirit (boss)
  • discouraged armors: air, fire, earth
  • Area reward: Water fusion boost armor

Zephyr Plateau:

  • trash: ~12 air, ~11 spirit, ~6 fire
  • boss: earth
  • recommended armors: fire, air (trash), earth/air (boss)
  • discouraged armors: water, earth, spirit
  • Area reward: Air fusion boost armor

Haunted Citadel:

  • trash: ~11 earth, ~6 fire, 6 spirit, 6 air
  • boss: spirit
  • recommended armors: fire
  • discouraged armors: water, earth, spirit, wind
  • Area reward: 7 dark prince keys

The Kingdom of Darkness does things different. It has 6 stages, each consisting of 4 trash mobs (along with a mini boss) followed by a boss. The dark prince, ironically, is not in his own Heroic stage. Instead he uses Dorar the Fallen in his place in the final 6th stage. It does not need to be defeated twice like the dark prince in the non-heroic Kingdom of Darkness.

  • trash: ~12 spirit, ~6 earth, ~6 fire
  • 1st stage boss: spirit/air
  • 2nd stage boss: spirit/fire
  • 3rd stage boss: fire
  • 4th stage boss: earth/water
  • 5th stage boss: spirit
  • 6th stage boss: spirit/fire
  • recommended armors: fire, water
  • discouraged armors: earth, spirit, air
  • Area reward: 4 fusion stones

List of Heroic Mode Armors Edit

 
Order Armor Elements Date Base Stats Plus Stats
1. Crystal Finmail Water 11/19/2014 - 12/17/2014 1944 / 1836 2118 / 2138
2. Crystal WingGuard Air 12/26/2014 - 01/10/2015 2117 / 1721 2308 / 2011
3. Crystal Geoplate Earth 02/22/2015 - 02/08/2015 2076 / 1808 2372 / 1998
4. Crystal Devilplate Spirit 03/10/2015 - 03/17/2015 1829 / 2059 2021 / 2354
5. Crystal Dragonmail Fire 03/31/2015 - 04/07/2015 1927 / 1966 2119 / 2261
6. Crystal Ethermail SpiritWater 04/08/2015 - 04/15/2015 1972 / 1940 2169 / 2233
7. Crystal Shadowgear SpiritAir 04/21/2015 - 04/28/2015 1946 / 1985 2140 / 2282
8. Firestorm Vanguard FireAir 05/07/2015 - 05/14/2015 2116 / 1810 2317 / 2099
9. Rivenborn Aegis Water 06/16/2015 - 06/23/2015 2018 / 1934 2318 / 2127
10. Scorpius Mantle Air 07/07/2015 - 07/14/2015 2048 / 1970 2351 / 2167
11. Vargar Raiment FireWater 08/20/2015 - 07/10/2015 2096 / 2090 2305 / 2398
12. Overgrown Lifeplate SpiritEarth 07/17/2015 - 08/08/2015 2203 / 2030 2512 / 2242
13. Raptor Embrace AirEarth 10/17/2015 - 11/05/2015 2222 / 2030 2444 / 2332
14. Kirin Vanguard WaterAir 11/12/2015 - 12/02/2015 2150 / 2120 2365 / 2431
15. Explorer's Piecemail FireEarth 12/10/2015 - 12/30/2015 2216 / 2056 2427 / 2370
16. Chaotic Hellguard SpiritWater 01/07/2016 - 01/27/2016 2202 / 2145 2422 / 2468
17. Shell-shocked Battleplate EarthWater 02/04/2016 - 02/25/2016 2260 / 2100 2575 / 2319
18. Manipulator's Soulplate SpiritAir 03/03/2016 - 03/24/2016 2230 / 2147 2443 / 2470
19. Ancestor's Regalia FireSpirit 03/31/2016 - 04/21/2016 2034 / 2347 2346 / 2571
20. Angelic Battlemail FireAir 04/28/2016 - 05/19/2016 2234 / 2170 2457 / 2486
21. Dread-pirate Finery WaterEarth 05/26/2016 - 06/16/2016 2085 / 2328 2303 / 2649
22. Centauric Blazeguard EarthFire 06/23/2016 - 07/14/2016 2066 / 2290 2282 / 2608
23. Technomancer Armor FireWater 07/21/2016 - 08/11/2016 2095 / 2262 2413 / 2478
24. Gunslinger's Trappings AirWater 08/18/2016 - 09/08/2016 2097 / 2262 2415 / 2478
25. Dervish's Regalia SpiritFire 09/15/2016 - 10/06/2016 2162 / 2118 2477 / 2329
26. Overgrown Lifeplate SpiritEarth 10/13/2016 - 11/03/2016 2203 / 2030 2512 / 2242
27. Rockplate Wargear Earth 11/21/2016 - 11/28/2016 2181 / 2168 2498 / 2384

Shadowforged zone 13-16 and revives Edit

No matter the strength of armors, zones 13-16 where you can get shadowforged fragments require revives. It would be possible to replace a few of the revives with heals, but that makes the monsters reset to full health and puts you at the start of the screen, so only works if surviving at least 1 screen. It also prevents you from triggering epic boss during that heal period. The end-boss of the location seems to take up half the revives, so once you reach that 8/8 or 10/10 screen you are maybe halfway there on the revives.

Cost per revive:

  • first: 5 gems
  • second: 9 gems
  • third: 13 gems
  • fourth: 17 gems
  • fifth: 20 gems
  • sixth: 23 gems
  • seventh: 26 gems
  • eight and further: 30 gems

NOTE: During the first hour or so after Heroic Mode returned, the last 4 stages (13-16) were -- unintentionally, most assuredly -- much easier than they are now. After approximately 3:20 PM PST on November 21st, 2016, this was fixed, players were required to restart their games, and the last 4 stages are much more difficult.

GalleryEdit

Gallery

Start a Discussion Discussions about Heroic Mode

  • special event

    3 messages
    • If you mean gathering starcrystals to forge epic armor, that Heroic mode actually just ended in late January.  No idea on when the next one ...
    • next one will start tomorrow and expecting it to be angelic armour
  • Short explanation on how the Heroic stage works; for new people.

    11 messages
    • Wow I just noticed I said 'I hope this helps/ed a bit :)' again... Lol.
    • heroic path is a quest im now heroic path 2 and is says get a starcrystal by getting al fragments in a area does this mean that i need to wait ...

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