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What are Rings and Amulets?[]

There is a quest called: "Truly, Truly, Outrageous." In order to complete this quest you need to collect 1 Ring. When you have done so you'll get 1 Amulet, 2,500 XP and 3 gems.

Rings and Amulets are accessories that you can equip to improve your knights' Attack, Defense and Health stats.

How do I acquire a Ring or Amulet?[]

Rings and Amulets are obtainable in the Chance Chest, and they occasionally drop from killing monsters.

Hint: The chance of dropping is equal in all areas, there is not an area that has an increased chance of dropping a Ring or Amulet. Also, the element of the monster being killed does not indicate the element of the jewelry (IE you can get a Fire Amulet while fighting monsters in Skeleton's Tomb).

In the new update you can get Rings and Amulets from the Epic Boss and Guild War milestones.

How do I equip a Ring or Amulet?[]

In order to equip a Ring or Amulet, a player must select Menu -> My Knights -> 'Rings' or 'Amulets'.

For example, once a player selects 'Rings' they can then select which Ring from within their inventory they would like to equip to a Knight. Rings and Amulets can also be equipped via the "Choose your Party" screen for PVP, Raid Boss, Adventure, and Summoning Stone combat.

Who can equip Rings and Amulets?[]

All Knights can equip Rings and Amulets. The Ring or Amulet a Knight can equip depends on what type of armor they are currently wearing.

For example, let's say that a Knight is wearing a Spirit/Air armor, you can equip only Spirit and Air Rings and Amulets.

Also an interesting thing is that if a Knight is wearing an All-Element (Starmetal) armor, they can equip any Ring or Amulet.

Things you can do with the Rings and Amulets[]

  • Rings and Amulets can be enhanced just like the Armors, but only with Rings and Amulets. For example, enhancing a Ring with 4 different Rings. (You can't enhance it with Amulets or Armors).
  • Rings and Amulets can be fused but only if they are of the same rarity (Common - Common). Unlike armor though, Rings and Amulets don't have to be different elements in order to combine them.
  • Every fused Ring or Amulet starts at level 1.
  • Fusing 2 of the same rings/amulets will most often, but not always, upgrade it to a higher tier. Currently 2 tiers for bronze, up to 4 tiers for silver then 1 star, 2 star, three levels of 3 star, 14 for 4 star and at least 12 for 5 star.
  • There is a Fusion Boost Ring and Amulet for each Element. They give 360 EP when enhancing matching Element Ring or Amulet or 300 EP when enhancing non-matching Element Ring or Amulet.
  • As of July 5th 2016 update, excess Rings and Amulets can be smelted for gold.

Sets of Rings and Amulets[]

For some armors, starting with the Emissary's Soulguard there is a possibility to get a set of a ring and an amulet, which if wielded together with the armor give a bigger bonus than the sum of the single ring or amulet.


Ever since jewelry sets were introduced to the game, all other jewelry essentially became irrelevant/enhancement fodder because of the strength of the set bonus. A more than a year old armor with its matching jewelry set is probably stronger than a current season armor with mismatched current season jewelry.

  1. Current season jewelry sets can be found in war and raid milestones. (except in very rare circumstances, the exclusive armor's jewelry set won't be available after this one step)
  2. The dragon key chest has a weekly rotation of one 1-season-ago non-exclusive armor and its jewelry set and one 2-seasons-ago non-exclusive armor and its jewelry set, resulting in each of the 3 non-exclusive armors and their jewelry sets rotating through the chest 2-3 times in the 2 months after their release month.
  3. Seasonal jewelry sets usually show up in Starter Packs 3-4 months after their release month.
  4. Seasonal jewelry sets usually show up in the Limited Shop under "Shards & Jewelry" or the Gwen's Flash Deals "Flash" tab of the Limited Shop 4-5 months after their release month for gems.
  5. 5-seasons-ago and older jewelry can be crafted at the Armorsmith using 5 season shards per piece of jewelry 1 . (S1-S10 craftability was removed mid 2020, so as of early 2021, oldest craftable jewelry set is S11)

Most of the following parts of this page are historical/outdated.

Fusion[]

Rings and Amulets can be fused if they both have the same tier (i.e. fusing a Common ring with another Common ring). Unlike armor, rings and amulets don't have to have different elements in order to combine them. Similar to armor, the produced piece will match the element of one of the combined pieces.

Rings and amulets do not only belong to a tier (their star ranking), but also a sub tier (see table below). The sub tier has no outward indicator, instead, the name of a ring or amulet determines its sub tier.

Fusing two rings of the same tier and sub tier will almost always produce a ring of the next higher sub tier (i.e. fusing two bands will result in a loop, and fusing two loops will result in a knuckle).

Note that fusing two rings or amulets will reset their level (i.e. if you fuse a ring at level 15 with another one at level 1, the new ring will only have level 1!).

Tiers[]

Tier Sub Tier Max Level Rings Amulets
Common 1 30 Band Bauble
2 30 Loop Teardrop
Uncommon 1 30 Knuckle Locket
2 30 Binding Prism
3 30 Ring Charm
4 30 Seal Pendant
Rare 1 50 Crest Necklace
Super Rare 0 1 Fusion Boost Ring Fusion Boost Amulet
1 50 Stone Choker
Ultra Rare 1 70 Cluster Medallion
2 70 Claw Clover
3 70 Sheath Pillars
Legendary 1 70 Coil Memento
2 70 Opal Cincture
3 70 Pairing Majestic
4 70 Ridge Focus
5 70 Pedestal Brooch
6 70 Orb Pinion
7 70 Crux Spire
8 70 Showpiece Jewel
9 70 Fissure Crook
10 70 Crossbar Cage
11 70 Trine Censer
12 70 Ripple Heirloom
13 70 Droplets Reflector
14 70 Geode Dreamstone
Epic 1 99 Wyrmwrap Wyrmward
2 99 Fringe Plume
3 99 Stinger Buzzer
4 99 Eclipse Orbit
5 99 Seerstone Seerguard
6 99 Bouquet Pyrestone
7 99 Atoms Vial
8 99 Spider Key
9 99 Tide Bitting
10 99
11 99

Characteristics (Prefixes and Suffixes)[]

Tier Attack +/Level Total lvl99 Defense +/Level Total lvl99 Health +/Level Total lvl99
1 Stinging 0.5 49 Sturdy 0.5 49 Luminous 0.15 (1/7) 14
of Bravery 0.5 49 of Safety 0.5 49 of Rest 0.15 (1/7) 14
2 Fierce 1.0 98 Robust 1.0 98 Shining 0.25 (1/4) 24
of Skill 1.0 98 of Endurance 1.0 98 of Youth 0.25 (1/4) 24
3 Rabid 1.5 148 Hardened 1.5 148 Lavish 0.4 (2/5)? 39?
of Might 1.5 148 of Shelter 1.5 148 of Growth 0.4 (2/5) 39
4 Hunting 2.0 198 Solid 2.0 198 Royal 0.5 (1/2) 49
of Unrest 2.0 198 of Iron 2.0 198 of Stamina 0.5 (1/2) 49
5 Wicked 2.5 245 Plated 2.5 245 Glorious 0.67 (2/3) 66
of Power 2.5 245 of Steel 2.5 245 of Grace 0.67 (2/3) 66
6 Violent 3.0 294 Defiant 3.0 294 Holy 0.75 (3/4)? 74?
of Rage 3.0 294 of Guarding 3.0 294 of Majesty 0.75 (3/4)? 74?
7 Fearless 3.5 343 Bulwark 3.5 343 Divine 1 98
of Blood 3.5 343 of Protection 3.5 343 of Saints 1 98

Enhancement Points[]

The amount an piece of jewelry is leveled up by another piece of jewelry is measured in Enhancement Points (EP). Every level requires a number of EP and that number increases with every level.

All pieces of jewelry also have a fixed value in EP. That value is higher if the armor matches 1 or more elements with the armour to be enhanced and lower if it does not. For instance a piece of spirit Common Jewelry adds 6 EP if used to enhance a piece of jewelry of the spirit element, but only 5 EP if the piece of jewelry is not of the spirit element..

Usually pieces of jewelry of higher rarity have a higher EP value but that is not always the case. You can find a (probable) EP value of every piece of jewelry on its page on this wiki.

EP needed to lvl jewelry is the same as Epic Armor, 5080 to lvl 70, 9030 to 99.

EP values of all jewelry types:

Enhancement Value - Enhancement Points added
Rarity (Stars)

EP unmatching

EP matching

Common (Bronze) 5 6
Uncommon (Silver) 8 10
Rare (1) 20 24
Super Rare (2) 41 50
Ultra Rare (3) 75 90
Legendary (4) ? ?
Epic (5) ? ?
Fusion Boost (2) 300 360

Fusion boosts are specially designed for enhancement. It has a rather low rarity and only 1 enhancement level. The attack/defense stats are very low too, But the enhancement value is very high.

The enhancement value of a piece of jewelry increases when it is enhanced to a higher lvl. The increase is 1 EP per level higher than 1. So if a Common piece of spirit jewelry is enhanced to lvl 10 it will have its base enhancement value plus (10-1) EP. If used for enhancing a spirit piece of jewelry, it would add 6 + 9 = 15 EP.

Dragonforged armor Trinket Sets[]

If you have additional ring and amulet sets or the stats below are incorrect, please update!

Armor Set Name Element Base Attack +/Level Base Defense +/Level Base Health +/Level Max Attack Max Defense Max Health Set Bonus Attack Set Bonus Defense Set Bonus Health +Set Bonus Attack +Set Bonus Defense +Set Bonus Health Image
Emissary's Dispatch Emissary's Talisman Spirit 35 0.5 0 0 60 5/7 70 0 109 239 80 46 400 133 77 Emissarys TalismanA
Emissary's Chime Fire 167 2 42 0.5 11 1/7 305 77 20 239 80 46 400 133 77 Emissarys TalismanR
Theurgist's Miraclegarb Theurgist's Guide Air 206 2.5 0 0 12 1/7 70 0 21 241 0 69 403 0 116 Theurgists Guide
Theurgist's Sigil Spirit 77 1 0 0 49 5/7 146 0 98 241 0 69 403 0 116 Theurgists Sigil
Illuminator's Goldcast Illuminator's Lantern Fire 209 2 46 0.5 10 1/7 347 81 19 351 88 26 585 146 42 Illuminators Lantern
Illuminator's Flicker Fire 170 2 39 0.5 14 1/7 305 74 23 351 88 26 585 146 42 Illuminators Flicker
Pugilist Thornmail Pugilist's Guard Earth 0 0 220 3 11 1/7 0 427 56 0 326 47 0 546 78 Pugilists Guard
Pugilist's Tears Water 0 0 61 2 27 3/7 0 199 56 0 326 47 0 546 78 Pugilists Tears
Fulminatic Stormgear Fulminatic Safeguard Water 0 0 103 1.5 17 1/7 0 207 56 0 268 77 0 447 128 Fulminatic Safeguard
Fulminatic Duster Water 0 0 61 2 29 3/7 0 199 58 0 268 77 0 447 128 Fulminatic Duster
Necrotic Shieldgear Necrotic Construct Spirit 46 0.5 0 0 74 5/7 81 0 123 42 208 72 70 347 119 Necrotic Construct
Necrotic Envy Earth 0 0 224 3 13 1/7 0 431 22 42 208 72 70 347 119 Necrotic Envy
Heroic Petalgear Heroic Stipule Earth 0 0 217 3 12 1/7 0 424 21 242 240 0 406 400 0 Heroic Stipule
Heroic Blossom Fire 174 2.5 42 0.5 12 1/7 347 77 21 242 240 0 406 400 0 Heroic Blossom
Armillary Cosmoplate Armillary Colure Air 234 3 0 0 12 1/7 441 0 21 453 0 26 756 0 44 Armillary Colure
Armillary Halo Air 227 3 0 0 14 1/7 434 0 23 453 0 26 756 0 44 Armillary Halo
Soulbound Scalemail Soulbound Arrowhead Fire 171 2.5 35 0.5 15 1/7 344 70 24 161 0 92 269 0 154 Soulbound Arrowhead
Soulbound Insignia Spirit 69 0.5 0 0 123 6/7 104 0 182 161 0 92 269 0 154 Soulbound Insignia
Alchemical Raiment Alchemical Snare Earth 0 0 224 3 15 1/7 0 431 24 0 455 26 0 758 44 Alchemical Snare
Alchemical Bond Earth 0 0 238 3 20 1/7 0 445 29 0 455 26 0 758 44 Alchemical Bond
Deepsea Destroyer Deepsea Tangle Earth 0 0 217 3 13 1/7 0 424 22 0 323 46 0 541 78 Deepsea Tangle
Deepsea Eye Water 0 0 133 1 56 2/7 0 202 75 0 323 46 0 541 78 Deepsea Eye
Coldflame Aegis Coldflame Spiralguard Water 0 0 105 1.5 20 4/7 0 209 59 253 168 24 423 282 41 Coldflame Spiralguard
Coldflame Circlet Fire 219 2 46 0.5 14 1/7 357 81 23 253 168 24 423 282 41 Coldflame Circlet
Earthworn Oakmail Earthworn Ore Air 210 3 0 0 15 1/7 417 0 24 162 243 24 271 407 39 Earthworn Ore
Earthworn Sprout Earth 0 0 224 3 11 1/7 0 431 20 162 243 24 271 407 39 Earthworn Sprout
Deathstalker Battlesuit Deathstalker Sting Spirit 45 0.5 0 0 67 6/7 80 0 126 254 0 73 424 0 122 Deathstalker Sting
Deathstalker Signet Air 234 3 0 0 13 1/7 441 0 22 254 0 73 424 0 122 Deathstalker Signet
Mastodon's Embrace Mastodon's Link Air 224 3 0 0 13 1/7 431 0 22 408 82 0 682 136 0 Mastodons Link
Mastodon's Tusk Fire 178 2.5 45 0.5 13 1/7 350 80 22 408 82 0 682 136 0 Mastodons Tusk
Witch Hunter's Cowl Witch Hunter's Ire Spirit 49 0.5 0 0 68 6/7 84 0 127 92 0 132 154 0 220 Witch Hunters Ire
Witch Hunter's Sorrow Spirit 83 0.5 0 0 127 6/7 118 0 186 92 0 132 154 0 220 Witch Hunters Sorrow
Astral Array Astral Ribbons Air 224 3 0 0 13 1/7 431 0 22 457 0 26 719 0 42 Astral Ribbons
Astral Core Air 224 3 0 0 13 1/7 431 0 22 457 0 26 719 0 42 Astral Core
Ignoble Finery Ignoble Glyph Water 49 0.5 0 0 68 6/7 84 0 127 0 170 98 0 285 163 Ignoble Glyph
Ignoble Bond Spirit 0 0 146 1.5 31 4/7 0 250 70 0 170 98 0 285 163 Ignoble Bond
Haoma Robes Haoma Seeds Spirit 227 3 0 0 13 1/7 434 0 22 82 164 71 137 275 123 Haoma Seeds
Haoma Sprig Earth 45 0.5 0 0 124 0 80 0 124 82 164 71 137 275 123 Haoma Sprig
Sundae Best Sundae Swirl Fire 192 2.5 49 0.5 14 1/7 365 84 23 171 0 98 286 0 164 Sundae Swirl
Sundae Ribbon Spirit 49 0.5 0 0 69 6/7 84 0 128 171 0 98 286 0 164 Sundae Ribbon
Erinyes Fury Erinyes Clutch Water 0 0 115 2 41 3/7 0 253 70 258 86 50 431 144 82 Erinyes Clutch
Erinyes Lodestone Air 241 3 0 0 14 1/7 448 0 23 258 86 50 431 144 82 Erinyes Lodestone
Templar's Offering Templar's Rondure Fire 152 4 45 0.5 14 1/7 428 79 24 359 90 26 599 150 43 Templars Rondure
Templar's Crown Fire 185 2.5 45 0.5 14 1/7 357 79 24 359 90 26 599 150 43 Templars Crown
Florid Array Florid Keepsake Earth 0 0 248 3 14 1/7 0 455 23 259 259 0 433 433 0 Florid Keepsake
Florid Relic Fire 199 2.5 49 0.5 14 1/7 372 84 23 259 259 0 433 433 0 Florid Relic
Spectral Vanguard Spectral Waves Starmetal 95 1 95 1 27 2/7 164 164 46 179 179 51 298 298 85 Spectral Waves
Spectral Starburst Starmetal 95 1 95 1 27 2/7 164 164 46 179 179 51 298 298 85 Spectral Starburst
Frostbitten Wolfhide Frostbitten Print Spirit 45 0.5 0 0 ? ? 45 0 ? 249 0 72 417 0 120 Frostbitten Print
Frostbitten Claw Air 234 3 0 0 13 1/7 234 0 23 249 0 72 417 0 120 Frostbitten Claw
Billowing Smokemail Billowing Mantel Water 153 1.5 115 2 0 0 257 253 0 260 173 25 434 289 42 Billowing Mantel
Billowing Embers Fire 199 2.5 83 0.5 23 1/7 372 118 32 260 173 25 434 289 42 Billowing Embers
Frigid Soulguard Frigid Heart Spirit 49 0.5 0 0 72 6/7 84 0 131 0 174 100 0 290 166 Frigid Heart
Frigid Burst Water 0 0 153 1.5 33 4/7 0 257 72 0 174 100 0 290 166 Frigid Burst
Hyaline Sleetrobes Hyaline Icicle Air 245 3 0 0 14 1/7 452 0 23 269 90 52 447 49 86 Hyaline Icicle
Hyaline Flake Water 0 0 149 1 42 3/7 0 218 71 269 90 52 447 49 86 Hyaline Flake
Snowburst Trappings Snowburst Crystal Earth 0 0 252 3 14 1/7 0 459 23 0 349 50 0 583 84 Snowburst Crystal
Snowburst Spike Water 0 0 153 1.5 43 3/7 0 257 72 0 349 50 0 583 84 Snowburst Spike
Siege Artillary Siege Tower Air ? ? 0 0 15 1/7 462 0 24 175 263 26 293 439 42 Siege Tower
Siege Ram Earth 0 0 ? ? 15 1/7 0 427 24 175 263 26 293 439 42 Siege Ram
Carnivorous Battlehide Carnivorous Chain Spirit 52 0.5 0 0 73 6/7 87 0 132 88 175 76 146 293 126 Carnivorous Chain
Carnivorous Peak Earth 0 0 255 3 15 1/7 0 462 24 88 175 76 146 293 126 Carnivorous Peak
Tideplume Ironguard Tideplume Vambrance Air ? ? 0 0 ? ? 245 0 14 ? ? ? 425 142 81 Tideplume Vambrance
Tideplume Blade Water 0 0 ? ? ? ? 0 149 42 ? ? ? 425 142 81 Tideplume Blade
Flight of Firenze Flight Deck Air ? ? 0 0 15 1/7 466 0 24 442 88 0 737 147 0 Flight Deck
Flight Path Fire ? ? ? ? 15 1/7 378 87 24 442 88 0 737 147 0 Flight Path
Arcane Invocation Arcane Moon Earth 0 0 ? ? 14 1/7 0 452 23 258 258 0 431 431 0 Arcane Moon
Arcane Seance Fire 195 2.5 49 0.5 14 1/7 368 84 23 258 258 0 431 431 0 Arcane Seance
Persephone's Garrison Persephone's Idol Fire ? ? ? ? ? ? 206 52 15 177 0 101 295 0 169 Persephones Idol
Persephone's Turn Spirit ? ? 0 0 ? ? 87 0 133 177 0 101 295 0 169 Persephones Turn
Molten Robes Molten Flow Fire 202 2.5 49 0.5 14 1/7 375 83 23 360 90 26 600 150 43 Molten Flow
Molten Glass Fire 202 2.5 48 0.5 14 1/7 375 83 23 360 90 26 600 150 43 Molten Glass
Stellular Armament Stellular Map Water 0 0 ? ? ? ? 0 298 85 0 272 78 0 452 130 Stellular Map
Stellular Contour Water 0 0 ? ? ? ? 0 298 85 0 272 78 0 452 130 Stellular Contour
Vaporous Scalemail Vaporous Scale Water 0 0 ? ? ? ? 0 256 72 270 180 26 450 300 43 Vaporous Scale
Vaporous Coil Fire 202 2.5 49 0.5 14 1/7 375 83 23 270 180 26 450 300 43 Vaporous Coil
Atargatis Hydroplate Atargatis Catalyst Spirit ? ? 0 0 ? ? 87 0 135 0 181 104 0 301 173 Atargatis Catalyst
Atargatis Fin Water 0 0 ? ? ? ? 0 298 85 0 181 104 0 301 173 Atargatis Fin
Cupid's Embrace Cupid's Bow Air 0 0 ? ? 15 1/7 0 459 24 180 271 26 300 451 43 Cupids Bow
Cupid's Love Earth 0 0 252 3 15 1/7 0 459 24 180 271 26 300 451 43 Cupids Love
Valkyrie's Vanguard Valkyrie's Lance Air ? ? 0 0 15 1/7 476 0 24 272 0 78 453 0 130 Valkyries Lance
Valkyrie's Pearl Spirit ? ? 0 0 ? ? 87 0 136 272 0 78 453 0 130 Valkyries Pearl
Ruinous Bonegarb Ruinous Chakram Earth 0 0 252 25 15 1/7 0 425 24 90 180 78 150 300 129 Ruinous Chakram
Ruinous Barb Spirit 52 0.5 0 0 72 5/7 87 0 131 90 180 78 150 300 129 Ruinous Barb
Jugong's Airs Jugong's Prize Air ? ? 0 0 15 1/7 476 0 24 453 0 26 754 0 44 Jugongs Prize
Jugong's Frame Air ? ? 0 0 15 1/7 476 0 24 453 0 26 754 0 44 Jugongs Frame
Twilight Carapace Twilight Cocoon Spirit ? ? 0 0 ? ? 87 0 32 93 0 133 155 0 221 Twilight Cocoon
Twilight Wings Spirit 51 0.5 0 0 75 4/7 87 0 132 93 0 133 155 0 221 Twilight Wings
Alicorn Aegis Alicorn Mane Air ? ? 0 0 15 1/7 480 0 24 468 94 0 781 156 0 Alicorn Mane
Alicorn Wings Fire ? ? ? ? 16 1/7 424 87 25 468 94 0 781 156 0 Alicorn Wings
Fortune's Flamerobes Fortune's Cat Fire ? ? ? ? 16 1/7 424 90 25 282 282 0 472 472 0 Fortunes Cat
Fortune's Bells Earth 0 0 ? ? 16 1/7 0 480 25 282 282 0 472 472 0 Fortunes Bells
Soulburner Trappings Soulburner Pennon Fire ? ? ? ? 16 1/7 424 87 25 187 0 107 312 0 179 Soulburner Pennon
Soulburner Hook Spirit 0 0 ? ? ? ? 0 87 137 187 0 107 312 0 179 Soulburner Hook
Squallborne Vanguard Squallborne Rune Water 0 0 ? ? ? ? 0 260 73 186 186 54 310 310 89 Squallborne Rune
Squallborne Tide Air ? ? 0 0 15 1/7 462 0 24 186 186 54 310 310 89 Squallborne Tide
Athena's Charge Athena's Courage Air ? ? 0 0 16 1/7 483 0 25 190 285 28 317 476 46 Athenas Courage
Athena's Wisdom Earth 0 0 ? ? 16 1/7 0 483 25 190 285 28 317 476 46 Athenas Wisdom
Dusktide Raiment Dusktide Prong File:.png ? ? 0 0 ? ? 90 0 136 95 95 109 159 159 182 Dusktide Prong
Dusktide Glass File:.png 0 0 ? ? ? ? 0 305 85 95 95 109 159 159 182 Dusktide Glass
Stela Stonemail Stela Ahau File:.png 0 0 ? ? 16 1/7 0 494 25 0 483 28 0 807 46 Stela Ahau
Stela Motif File:.png 0 0 ? ? 16 1/7 0 494 25 0 483 28 0 807 46 Stela Motif
Spiked Thrashrobes Spiked Crusher Spirit ? ? 0 0 ? ? 90 0 140 96 0 138 160 0 230 Spiked Crusher
Spiked Mosher Spirit ? ? 0 0 ? ? 90 0 140 96 0 138 160 0 230 Spiked Mosher
Frosted Fringeguard Frosted Point Air ? ? 0 0 16 1/7 490 0 25 192 192 55 321 321 92 Frosted Point
Frosted Barb Water 0 0 ? ? ? ? 0 343 87 192 192 55 321 321 92 Frosted Barb
Karesh Battlegear Keresh Trophy Fire 0 0 ? ? ? ? 0 343 98 290 193 28 484 323 46 Keresh Trophy
Keresh Antler Water ? ? ? ? 16 1/7 439 90 25 290 193 28 484 323 46 Keresh Antler
Dogmatic Ironbane Dogmatic Javelin Fire 227 3 59 0.5 17 1/7 434 94 26 292 292 0 487 487 0 Dogmatic Javelin
Dogmatic Rack Earth 0 0 287 3 17 1/7 0 494 26 292 292 0 487 487 0 Dogmatic Rack
Azure Biobooster Azure Zemi Spirit ? ? 0 0 ? ? 94 0 142 294 0 84 490 0 140 Azure Zemi
Azure Brim Air ? ? 0 0 17 1/7 497 0 26 294 0 84 490 0 140 Azure Brim
Jadewing Platemail Jadewing Heart Earth 0 17 290 3 0 1/7 1173 497 9 294 196 28 490 326 47 Jadewing Heart
Jadewing Breath Air 290 3 0 0 17 1/7 497 0 26 294 196 28 490 326 47 Jadewing Breath
Disciple's Battlegarb Disciple's Mortarboard Earth 0 0 ? ? 17 1/7 0 501 26 99 197 85 164 329 141 Disciples Mortarboard
Disciple's Brilliance Spirit ? ? 0 0 ? ? 94 0 143 99 197 85 164 329 141 Disciples Brilliance
Northwind Wargear Northwind Bluster Air ? ? 0 0 18 1/7 501 0 27 198 198 57 331 331 95 Northwind Bluster
Northwind Trail Water ? ? 0 0 ? ? 350 0 100 198 198 57 331 331 95 Northwind Trail
Scoriatic Drakeplate Scoriatic Crust Spirit ? ? 0 0 ? ? 94 0 144 298 99 57 497 166 95 Scoriatic Crust
Scoriatic Airfoil Fire ? ? ? ? 17 1/7 445 94 26 298 99 57 497 166 95 Scoriatic Airfoil
Mystic Kitsune Mystic's Fan Water 0 0 175 3 ? ? 0 382 49 0 306 102 0 508 169 Mystics Fan
Mystic's Courage Water 0 0 175 3 ? ? 0 382 49 0 306 102 0 508 169 Mystics Courage
Far-Gazer's Wargarb Far-Gazer's Wisdom Spirit 59 3 0 0 83 5/7 266 0 132 98 0 164 164 0 272 Far-Gazers Wisdom
Far-Gazer's Vision Spirit 59 3 0 0 83 5/7 266 0 132 98 0 164 164 0 272 Far-Gazers Vision
Sarpedon Regalia Sarpedon's Crest Spirit 59 0.5 0 0 86 6/7 94 0 145 306 0 101 509 0 169 Sarpedons Crest
Sarpedon's Wing Air 301 3 0 0 17 1/7 508 0 26 306 0 101 509 0 169 Sarpedons Wing
Brahe's Lavine Brahe's Hope Earth 56 0.5 0 0 77 1 90 0 146 263 316 123 316 379 148 Brahes Hope
Brahe's Trust Water 298 3 0 0 17 1/7 505 0 26 263 316 123 316 379 148 Brahes Trust
Void Platemail Void's Protector Earth 307 3.5 ? ? 17 1 0 549 86 51 256 102 85 426 170 Voids Protector
Void's Guardian Spirit ? ? 0 0 ? ? 304 0 156 51 256 102 85 426 170 Voids Guardian
Abyssal Array Abyssal Visage Water 59 0.5 0 0 86 6/7 93 0 145 371 318 88 445 382 106 Abyssal Visage
Abyssal Core Air 301 3 0 0 17 1/7 514 0 27 371 318 88 445 382 106 Abyssal Core

Shadowforged armor Trinket Sets[]

Nearly every Shadowforged Armor has a shadowforged ring and amulet trinket set.

Trinket sets for weekend war/raid shadowforged can be found in those wars/raids' milestones and trinket sets for seasonal shadowforged can be found in the milestones of that season's blitz wars/raids.

Seasonal trinket sets and some war/raid trinket sets can return at a later date in a chest that usually lasts 2 days and costs 399, 299 or 199 gems, depending on how many seasons ago it was introduced and the type, for both the ring and amulet combined. (The few war/raid trinket sets seem to be listed cheaper than seasonal trinket sets from the same season.)

Craftable Shadowforged jewelry sets[]

In July 2018, season 1-10 shadowforged jewelry became craftable at the armor smith. Each ring or amulet costs 5 of that season's materials to craft plus 30,000 gold. Craft time is zero, though a free armor smith slot is needed. Additionally, some of the early seasons (1-4) seem to be missing either a Ring or Amulet set -- or both (for example, the Amulet is available to craft for the Vine Horror Cuirass, but not the Ring).

Notes[]

Same types of rings/amulets of level 1, even of the same element, can have different values (for example: sturdy bauble level 1 (common, earth): +35 def and sturdy bauble level 1 (common, earth): +49 def) . It is unknown as of yet if this is intended or a bug. Leveling the ones with higher values doesn't always seem to increase their value. (at [1] someone posted a level 1 +49 atk bauble leveling into a level 2 +49 atk bauble)

As response of this, leveling rings or amulets is working, but since the ring and amulet generation is random, the leveling way is % of the stats base.

Basically, at level 1 it might have X as stat, but at level maximum (maybe 50) it'll have like 200% of it's stat base, so if the amulet or ring has less stat that the one that can be reflected, then it won't level up it's stat, but it will, in fact, increase it, if you level up a bit more. As it stands, Leveling rare and above rings/amulets yields a 1 point increase to the stat in the highest position on the ring/amulet. (Most often this will be the attack stat.) It is unknown whether or not this trend continues until the maximum level is achieved.

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