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Armor Enhancement

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By Enhancing an armor you increase its level in the game and with that its strength. Every armor has statistics (usually called stats). That is the value of its strength in attack points and defense points. Enhancing an armor to a higher level increases those stats. You can find the stats and the per level increase of every known armor on its page on this wiki.

Armor enhancement takes place in the Fusion Master building. To do it you first choose an armor to enhance, then add 1 to 4 other armors to it. The interface has 4 Enhancement Slots available so you can not add more than 4 armors at a time. You will need many armors to enhance a standard armor to its maximum level. So you will have to add many armors to reach it.

Leveling up is not free. The added armors vanish and using an enhancement slot costs gold. The prices of enhancement slots increase with the level the armor reaches. It starts at 150 gold per slot at level 1 and moves up to 30,000 gold per slot for leveling up an Epic Armor above level 74. This is similar (and may in fact be more - unconfirmed) with Dragonforged and Shadowforged.

Enhancement PointsEdit

The amount an armor is leveled up by another armor is measured in Enhancement Points (EP). Every level requires a number of EP and that number increases with every level.

All armors also have a fixed value in EP. That value is higher if the armor matches 1 or more elements with the armour to be enhanced and lower if it does not. For instance Basic Earth Armor adds 6 EP if used to enhance an armor containing earth (like Swampstone Platemail) and 5 EP if the armor does not contain earth (like Behemoth's Vanguard).

Usually armors of higher rarity have a higher EP value but that is not always the case. You can find a (probable) EP value of every armor on its page on this wiki.

EP values of a few Armor types:

Enhancement Value - Enhancement Points added
Armour Type

EP unmatching

EP matching
Common Armor 5 6
Uncommon Armor 8 10
Rare Armors (storyline) 20 24
Rare Armors (uncraftable) 41 50
Super Rare Armor (uncraftable) 41 50
Ultra Rare Armors 72 90
Legendary Armor 72 90
Epic Armor 150 180
Fusion Boost Armor (2 Star) 135 162
Fusion Boost Armor (3 Star) 450 540
Fusion Boost Armor (4 Star) 1080 1296
Fusion Boost Armor (5 Star) 2250 2700

Fusion Boost Armor is specially designed for enhancement. It has a rather low rarity and only 1 enhancement level. The attack/defense stats are very low too. But the enhancement value is very high.

The enhancement value of an armor increases when it is enhanced to a higher level. The increase is (unconfirmed) 1 EP per level higher than level 1. So if a Basic Water Armor is enhanced to level 10 it will have its base enhancement value plus (10 - 1) EP. If used for enhancing an armour containing water it would add 6 + 9 = 15 EP.

Plus VersionEdit

It is possible with certain armors to craft a plus (+) version. To unlock the + version of an armor you have to enhance a normal armor of that type to a certain level. That level is 10 for Uncommon, 15 for Rare and Super Rare, 20 for Ultra Rare, and 35 for Legendary, Epic and Shadowforged. The enhancement level to unlock the + version can also be found on the page of the armor on the wiki.

To get a + version you have to:

  1. Make sure you have a normal version of the armor
  2. Enhance that to the sufficient level
  3. See a notification pop up that "You can now craft the plus version"
  4. Make sure you have enough crafting materials to craft an extra armor of the type
  5. Check in the Armorsmith if the name of the armour now has a "+" behind it
  6. ONLY IF YOU SEE THE "+", craft the new armor.

That will be your + armor.

Plus Plus VersionEdit

Starting on July 12, 2016, the Epic Boss reward tiers were changed so that you can now craft the plus plus (++) version of the Epic Boss armors previously seen in the game. To unlock the ++ version of an armor you have to enhance the plus (+) version of that armor to level 10. You can then -- after collecting enough materials -- craft the ++ version of the armor.

Enhancement Costs and BenefitsEdit

The per level increase in attack/defense stats is different for every armor. However the enhancement costs per level and the sizes of the levels in EP are similar. The following table shows the prices of enhancement slots for every enhancement level and the size in EP of every level for Legendary Armor and Ultra Rare Armor. Also the accumulated amount of EP to reach a certain level from level 1 is shown.

This table is a work in progress. Currently the EP values are accurate, but some values are not absolutely proven yet. Those "speculative" (but 99% certainly accurate) values are posted in Italics

Enhancement Table (in progress) - Ultra Rare Ultra Rare Armor - Legendary Legendary Armor

Level

.

Enhancement Slot

(Gold)

Level Size

(EP)

Level Jump

Cumulative (EP)

1 150 0 0
2 200 9 9
3 250 12 21
4 300 15 36
5 350 18 54
6 400 21 75
7 450 24 99
8 500 27 126
9 600 30 156
10 700 33 189
11 800 36 225
12 900 39 264
13 1000 42 306
14 1100 45 351
15 1200 47 398
16 1300 48 446
17 1400 50 496
18 1500 51 547
19 1600 53 600
20 1700 55 655
21 1800 56 711
22 1900 58 769
23 2000 59 828
24 2250 61 889
25 2500 63 952
26 2750 64 1016
27 3000 66 1082
28 3250 67 1149
29 3500 69 1218
30 3750 70 1288
31 4000 71 1359
32 4250 73 1432
33 4500 74 1506
34 5000 75 1581
35 5500 76 1657
36 6000 77 1734
37 6500 79 1813
38 7000 80 1893
39 7500 81 1974
40 8000 82 2056
41 8500 83 2139
42 9000 85 2224
43 9500 86 2310
44 10000 87 2397
45 10500 88 2485
46 11000 89 2574
47 11500 91 2665
48 12000 92 2757
49 12500 93 2850
50 13000 94 2944
51 13500 95 3039
52 14000 97 3136
53 14500 98 3234
54 15000 99 3333
55 15500 100 3433
56 16000 101 3534
57 16500 103 3637
58 17000 104 3741
59 17500 105 3846
60 18000 106 3952
61 18500 107 4059
62 19000 109 4168
63 19500 110 4278
64 20000 111 4389
65 21000 112 4501
66 22000 113 4614
67 23000 115 4729
68 24000 116 4845
69 25000 117 4962
70 26000 118 5080
71 27000 120 5200
72 28000 122 5322
73 29000 124 5446
74 30000 124 5570
99 30000 160 9030
105 ??? ??? ???

If you want to know how much EP it will take between level 74 and 99, this Google Document has the whole list.  

Ascension (Shadowforged Only)Edit

With the introduction of Shadowforged armors a new mechanic called "Ascension" has been added for upgrading armors above level 99. This mechanic is currently only available to Shadowforged armor fully upgraded to level 99.

Ascension upgrades the Special Ability of that armor (Stun, First Attack, etc.), increases stats, and requires Silver Coins to increase. There are a total of 10 Ascension levels. 

To upgrade Shadowforged through the 10 Ascension levels the user must have Silver Coins. The amount of coins required to upgrade differs per level. The cost of every Ascension level, per level, not cumulative is 1,2,2,2,3,3,4,4,5,and 6. In total this adds up to 32 silver coins as can be seen in the chart below.

Silver Coins Required For Ascension
Ascension Level

Coins To Next Level

Total Coins from Level 0

Ability Percent
0 1 0 8%
1 2 1 8.7%
2 2 3 9.4%
3 2 5 10.1%
4 3 7 10.8%
5 3 10 11.5%
6 4 13 12.2%
7 4 17 12.9%
8 5 21 13.6%
9 6 26 14.3%
10 n/a 32 15%

You can see a video here of the corresponding Ascension levels and their costs here: link.

The attack and defense stats for the armor are also increased with each Ascension level. The increase for attack and defense per level are as follows (NOTE: this does not include the Seasons armors.; they have different rates per level for each set of armor):

Regular Version: +46/+44 Plus Version: +53/+50

So, with 5 Ascension levels, your armor stats are increased by 230/220 for the Regular version, and 265/250 for the Plus version. The total increase for all 10 Ascension levels is 460/440 for the Regular version and 530/500 for the Plus version. See Erebus Ward and Spectral Elite for examples.

Enhancing an Armour - an exampleEdit

Suppose you have a Behemoth's Vanguard + armour at level 14 and you want to enhance that to level 15. How do you do that? For that you open the Fusion Master (click on the building or in the menu)

Enhancing Armour 1

Figure 1 - Fusion Master

In the building you click on Enhance Armor (figure 1) the Screen in figure 2 appears.
Enhancing Armour 2

Figure 2 - Select Base Armour to Enhance

This screen allows you to select the armor you want to enhance. Click on the circle in the middle and select the armour. If you do it right the screen looks like figure 3.
Enhancing Armour 3

Figure 3 - 4 Unused Enhancement Slots

You see 4 unused Enhancement Slots appear around the icon of the selected armour.
Enhancing Armour 4

Figure 4 - Selected Some Armours to Waste

Click on a slot to select an armor you want to use for enhancement. The costs shown are the total of 3 slots, 1000 gold per slot.
Enhancing Armour 5

Figure 5 - We Add 4 Matching Uncommon Armours for 4400 Gold

In this case we use 4 Dragonflame Armor. That will give us a 4 x 10 = 40 EP boost to Behemoth's Vanguard

Suddenly the cost increased to 1100 gold per slot (figure 4 is an earlier made screenshot and shows a different amount)

We click on Enhance

Enhancing Armour 6

Figure 6 - Waiting... Waiting...

And we wait
Enhancing Armour 7

Figure 7 - Done! Let's get on with it.

We Tap to Continue
Enhancing Armour 8

Figure 8 - Enhancement Report

And we get a report from the Fusion Master.

You can read the armour went up from level 14 to level 15

Below that we see the number of EP we added (40) and a progress bar indicating how far we passed the level jump toward the next level. That bar is hard to read because it's partially hidden but it seems we progressed 3/5 into level 16.

The attack stats have gone up by 13 points from 635 to 648

The defense stats increased 11 points from 561 to 572.

In PracticeEdit

There are a lot of opinions on the best way to enhance armour. It seems every advanced player has its own ideas about it. In general, sometimes you want to enhance an armour as cheap as possible, sometimes as fast as possible. Sometimes you want it on the max level, sometimes you want it as high as you can get when you start a tough fight.

Low Cost EnhancementEdit

If you want to enhance your armours as cheap (in gold) as possible, the first thing you have to realise is that it is possible to have more than 1 Armorsmith building in your castle, but a building like that takes 2 spaces. In those spaces you could have had a Training Field or 2 Fountain. So building an extra Armorsmith can cost you 150 gold per 5 minutes.

The cost of EP for enhancement consists of the costs of making the armour and the cost of the enhancement slot used.

in formula:

 EP added(armour x) = Crafting(armour x) + ES(target armour)

It is possible to calculate the lowest cost of EP on any enhancement level with this formula.

It turns out that up to level 15 the cheapest option is to use element matching Uncommon Armor. If the armor to enhance contains water or earth enhancing with Snakeskin Armor is cheaper starting level 16. In the very highest levels (around level 62 and up) enhancing with rare Fusion Armors costs less gold. But you need fusion stones for that. There is more to it than just these remarks. Bloggers have written about this and it has been discussed on the forum.

Speeding Things UpEdit

Armours need time to craft in your Armorsmith. You can increase the number of armours you can craft at the same time by building 1 or more extra Armorsmith buildings. Upgrading your Armorsmith will reduce crafting times by about 10%. Having two Armorsmiths will double the number of armours you can craft in a certain time, provided you have enough gold and crafting materials available to craft them. Three Armorsmiths will triple it. Advanced players have different opinions about the number of Armorsmiths you need. Some say 4, some say 3 is sufficient. Some even claim you need 5. In practice having enough gold is just as important for speedy enhancement as having enough crafting capacity. And an extra Armorsmith costs space that could be used to get gold.

Armours with a higher rarity take longer to craft. They have a higher enhancement value but that does not outweigh the extra time needed to create it. That makes using low rarity armour faster in most cases. A Snakeskin Armor will add 24 EP and takes 120 minutes to craft. A Seafoam Armor adds only 10 EP but it will craft in 30 minutes. That is 3 minutes per EP, compared to 5 minutes per EP for Snakeskin Armor. If you have enough gold, enhancing with Seafoam Armor will only take 3/5 of the time needed for enhancing with Snakeskin Armor.  

Using Common Armor will speed that up even further. A Common Armor will craft in 5 minutes and will add 6 EP. That is 50 seconds per EP. Using Common Armor is 6x times faster than using Rare Armors, but it will cost 4x more for Enhancement Slots.

The fastest way of getting EP is fusing low rarity armours into a higher rarity armour.

There are a number of "sure hit" fusions that you can do with Common Armor that produce an uncraftable Rare Armor with an enhancement value of 50. These armours cost 2 x 300 gold to craft + 25,000 gold to fuse. The crafting time is 2 x 5 minutes, so this trick will get you 5 EP per minute. That is a whopping 25x faster than Snakeskin Armor. In the highest enhancement levels this option will also be cheaper in gold than Snakeskin Armor. A drawback is that you need fusion stones for this.

The four "sure hit" armours are:

Easy to fuse 50 EP armours for Enhancement
Elements Result
Fire and Earth Volcanic Mantle
Fire and Air Flamestorm Finery
Spirit and Air Wind Monarch's Robes
Spirit and Water Wavecharmer's Mantle

Use 2 Common Armors with the right elements to fuse them. Other element combinations will give less interesting Rare Armors with an enhancement value of only 24 EP. Find more information on fusion on the Fusion Armors page.

Working ahead is the cheapest way of speeding up enhancement. It will not cost anything extra. In fact it sometimes saves you gold. The game does not always move at the same pace. Sometimes you know you need to enhance an armour really fast in the future. For instance when you are expecting your first Epic Boss Armor of a certain type and want to enhance that fast to craft the plus version before the event is over. There are challenges that make you want that. In a case like that you have less than a day to enhance the first armour to level 35. Having your armour repository filled with as many armours with a high enhancement value as possible will be critical to achieve that. Work ahead by using the idle time of your Armorsmiths to build up your stock. 

Fix the roof when the sun is shining. You can wait with enhancing an armour till you need it, but you can also start enhancing when you don't yet need the armour. A low enhancement speed doesn't matter too much if you start early.

Summarising, these "tricks" can speed up the enhancement process.

  • Build extra Armorsmiths
  • Use lower rarity armours with a higher EP/minute ratio
  • Use Fusion Armors
  • Work ahead
  • Start early

Increasing the enhancement value of an armour by enhancing it to a higher level before using it to enhance another armour is never faster and never cheaper.

Snakeskin FarmingEdit

Snakeskin Farming is an unofficial term used for fighting over and over again in the Skeletons Tomb to get the Snakeskin Leather Strips for crafting all the Snakeskin Armor needed for enhancement. Snakeskin farming will be the most frequent activity, but it is also possible to farm Chunks of Coral or Stone Slabs or any other crafting material.


Start a Discussion Discussions about Armor Enhancement

  • (Guide) How to level up Armor!

    71 messages
    • Here's a tip: craft common armor a lot of times. Let's take in an example: Seafoam Armor:10EP, 30 min. Therefore that's 3 min/...
    • just waste your money and open crap tons of fusion boost chests lol.
  • Armour enhancing

    2 messages

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